DynaPDF Manual - Page 562

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Function Reference

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activates it in the graphics state when the corresponding TEndPattern callback function is

executed. However, a pattern is applied when the next fill or stroke path operation occurs

and if the pattern was defined as fill or stroke color.

o If a pattern is used on a page, the pattern matrix maps pattern space to the default

(initial) coordinate space of the page. Changes to the page’s transformation matrix

that occur within the page’s content stream, such as rotation and scaling, have no

effect on the pattern; it maintains its original relationship to the page no matter where

on the page it is used. Similarly, if a pattern is used within a template, the pattern

matrix maps pattern space to the template's default user space (that is, the template

coordinate space at the time the template is painted). A pattern may be used within

another pattern; the inner pattern’s matrix defines its relationship to the pattern space

of the outer pattern.

Working with Transformation Matrices

Coordinate transformations in PDF are achieved with so called Affine Transformations. Affine

transformations can represent any linear mapping from one coordinate system to another.

Affine transformations work with transformation matrices which consist of 6 real numbers. A

transformation matrix describes the coordinate origin, scaling factors of the x- and y-axis, as well as

the rotation angle of the coordinate system. A transformation matrix represents essentially a

coordinate space in which graphical objects can be drawn. Two coordinate spaces can easily be

concatenated by multiplying the corresponding transformation matrices.

Coordinates of objects which use their own coordinate space, such a text, templates, or patterns,

must be transformed to user space before the coordinates can be used. How this must be done is

described later.

Transformation matrices in DynaPDF are stored in the structure TCTM that is defined as follows:

struct TCTM

{

double a;

double b;

double c;

double d;

double x;

double y;

};

The identity matrix is [1, 0, 0, 1, 0, 0] (a, b, c, d, x, y).

The following overview lists the most important matrix manipulations:

• Translations are specified as [1, 0, 0, 1, tx, ty] where tx and ty represent the distances to

translate the origin of the coordinate system in horizontal and vertical dimensions,

respectively.

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